REALLY cool idea. Path prediction is a bit wonky so it's unreliable. Could also be that the car is too big for the predicted line. But with polish this could be really cool!
I take my hat off to this, not only for the mechanics but also for the simple intrigue behind each level design. From Level 5 onwards each stage has some little "ahaaaa!" or "gatcha!" moment, even if it's as simple as planning out a moderately balanced route for two cars just to see them crash into each other straight away. I did encounter a glitch on level 9, where a clockwise pillar froze and would not move or be deleted. All in all a cracking game, and the mellow and calming soundtrack perfectly balances its, well, balancing gameplay.
Sadly, I can't get this to work under Linux; it starts up and plays the background music, but the screen is plain grey. I'm happy to provide logs or similar if that'd help and you can tell me where to look.
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Windows version has Win32.Trojan.WisdomEyes.16070401.9500.9770.
You can see the virus total link here: https://www.virustotal.com/gui/file/297966fc4b57e990ef91a5fe668db59423b8a283b1b85ca38f8318f476c3fed2
Weird! I suspect that's a false positive, but I'll look into it and see if I can make an updated build.
Well, 2 years later, I finally had time to rebuild the game with a newer version of Unity. This one isn't flagged with a malware warning!
Three tower solution on level 8 - Can't have fewer than that, or? :D
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LUL, is it a record?
Your game is great too! :D
But I don't know how to beat level 7, but I did all the other levels.
Impressive!
Level 7 was tricky! But eventually I managed to solve it by using a short loop for the left car. :)
See screenshot below:
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I loved your game, I developed one based on it. :) https://drachevsky.itch.io/arid-puzzle
Cute!
This was very fun. I actually could not complete level 7 at all but I beat quite a few under par :D It would be really cool to have a level editor!
Level 7 was tricky! But eventually I managed to solve it by using a short loop for the left car. :)
See screenshot on a recent comment, if you're interested. :)
REALLY cool idea. Path prediction is a bit wonky so it's unreliable. Could also be that the car is too big for the predicted line. But with polish this could be really cool!
I take my hat off to this, not only for the mechanics but also for the simple intrigue behind each level design. From Level 5 onwards each stage has some little "ahaaaa!" or "gatcha!" moment, even if it's as simple as planning out a moderately balanced route for two cars just to see them crash into each other straight away. I did encounter a glitch on level 9, where a clockwise pillar froze and would not move or be deleted. All in all a cracking game, and the mellow and calming soundtrack perfectly balances its, well, balancing gameplay.
This was fun! A very cute little puzzle game. I like being able to make tiny adjustments to get way under tower par on some of the levels
Sadly, I can't get this to work under Linux; it starts up and plays the background music, but the screen is plain grey. I'm happy to provide logs or similar if that'd help and you can tell me where to look.