Of the games I played in this jam, this was my favorite.
Some constructive criticism:
The tutorial could have been improved, it took longer to understand that the pressure plates could open doors permanently that it probably should have.
Sometimes it's difficult to know how much a particular block will stop light. For example, I tried to use a reflector to block a light source and keep spikes down, tried pushing the orb over some spikes, and spiked myself. Maybe a way to help with that is to have levels which show how much/little something will block light when the level starts. IE have them positioned at their limits and force the player to change the position and discover how much they block light in a safe environment before deadly spikes are involved.
All in all, great job, I played to the end and finished all levels.
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Of the games I played in this jam, this was my favorite.
Some constructive criticism:
The tutorial could have been improved, it took longer to understand that the pressure plates could open doors permanently that it probably should have.
Sometimes it's difficult to know how much a particular block will stop light. For example, I tried to use a reflector to block a light source and keep spikes down, tried pushing the orb over some spikes, and spiked myself. Maybe a way to help with that is to have levels which show how much/little something will block light when the level starts. IE have them positioned at their limits and force the player to change the position and discover how much they block light in a safe environment before deadly spikes are involved.
All in all, great job, I played to the end and finished all levels.
Great game, concept, design, idea devs. Gj.